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36 TECH CLASS Professionally Speaking June 2020 PHOTO: SEAN MANI Bits of Code and a Dose of Reality Empathy and real-world issues anchor this Grade 3 teacher's technology lessons. BY STEFAN DUBOWSKI Laura Kerpel, OCT, and her Grade 3 students at the annual goIT Technology Summit. THE CHALLENGE Help students make the link between school learning and the real world. THE SOLUTION Take part in the goIT program. Have students develop mobile apps to address real-world challenges. LESSONS LEARNED Laura Kerpel, OCT, wanted to find a way to strengthen the link between her Grade 3 students' in-class learning with real-world experiences. So she took part in goIT, a program offered through the Toronto District School Board in partnership with Tata Consultancy Services (TCS), a global technology company. The program is a workshop wherein teachers learn about engineering design processes and come up with classroom activities to bolster concepts such as empathy, problem-solving and revision. She took this idea forward with her Grade 3s at Cedar Drive Junior Public School, in Scarborough, Ont., partici- pating in a number of community- focused projects to help the students recognize real-world challenges and figure out practical solutions. Then she had the students think about problems they and their families faced at home, and imagine mobile-device apps to tackle those. The students ran with it. One came up with an app that would let you take a picture of an infiltrating rodent and automatically contact an exterminator. Another student designed an app to pre-order veggies from the local food bank, guaranteeing access to produce before the stock is depleted. Most students got as far as developing wireframes — drawings depicting how the apps would work. But a few went further and used the MIT App Inventor (appinventor.mit.edu) to transform their ideas into working programs. Kerpel took her keenest students to the goIT Technology Summit, an annual get-together for students to develop apps in relation to global issues such as pollution. The Cedar Drive crew won three awards: Creativity, Inquiry & Entrepreneurship, Citizenship & Character and Collabor- ation & Leadership. YOU CAN DO IT TOO! 1) Learn about and take part in the goIT program (tcs.com/ tcs-goit-student-technol- ogy-awareness-program). 2) Develop classroom activities linked to key aspects of the engineering design process such as empathy, prob- lem-solving and revision. 3) Take your star students to the annual goIT Technology Summit to help broaden their horizons even further. The College's professional advisory Use of Electronic Communication and Social Media — Updated (oct-oeeo.ca/ecomm) guides members' professional judgment in the use of technology. OBSERVATIONS Classroom manage- ment is always somewhat challenging, but Kerpel says that part of her work was less problematic when it came to the goIT-derived activities. "They need little to no behaviour management because the students are so focused." The students did fortify the connec- tion between what they're learning in school and how it applies to the real world, which was just what Kerpel hoped they would do. But what's more, they expanded their ideas about technology and its relation to reality. HELPFUL HINT Laura Kerpel, OCT, challenged her Grade 3s to develop apps, and the students more than managed. "People think coding or robotics or apps are for older kids," she says. "My students are eight years old, many are English Language Learners, and many don't have computers at home. Yet, they were able to do it." PS

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